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Grand theft autoethnography: Video game design for the art classroom. NAEA News:

Advancing Art Education, 57(2), 18-19.



Bioshocked: Environmental Game Design, SchoolArts Magazine, 114(8), 34-35.


(Re)Consuming the thrift store: Utilizing local consumer spaces for art education.

Ubiquity: The Journal of Literature, Literacy, and the Arts, 1(1), 39-69.


Animated autoethnographies: Stop motion animation as a tool for self-inquiry and

personal evolution. Art Education, 67(2), 6-13.!article/c5f0



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