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Advancing Art Education, 57(2), 18-19.
Bioshocked: Environmental Game Design, SchoolArts Magazine, 114(8), 34-35.
(Re)Consuming the thrift store: Utilizing local consumer spaces for art education.
Ubiquity: The Journal of Literature, Literacy, and the Arts, 1(1), 39-69.
Animated autoethnographies: Stop motion animation as a tool for self-inquiry and
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