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Grand theft autoethnography: Video game design for the art classroom. NAEA News:
Advancing Art Education, 57(2), 18-19.
file:///Users/330R1/Downloads/57-2-_NAEANews_April2015.pdf
Bioshocked: Environmental Game Design, SchoolArts Magazine, 114(8), 34-35.
http://www.schoolartsdigital.com/i/472129-april-2015/38
(Re)Consuming the thrift store: Utilizing local consumer spaces for art education.
Ubiquity: The Journal of Literature, Literacy, and the Arts, 1(1), 39-69.
http://ed-ubiquity.gsu.edu/wordpress/blair-1-1/
Animated autoethnographies: Stop motion animation as a tool for self-inquiry and
personal evolution. Art Education, 67(2), 6-13.
http://www.animatedautoethnography.com/#!article/c5f0
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